He did Fiesta, and Fiesta has a player count in the double digits. He may of course cut mabi from the list to shorten the timeline a little, but he's been good about listing Korea's releases as well as the US' as he went.Īs for whether mabi will feature in Worst MMOs? Maybe, maybe not. Really solid stuff so im assuming hes taking a break to make sure he has the energy to research every point in the timeline thoroughly. He seems to have at least researched mabi, because it had its heyday in Korea at least. I saw he wrote down mabi's name in his "history of MMOs" timeline. Wurm world is complex, but the interaction with it is not that complex. Compared with other MMOs I think it's a much better recipe for player satisfaction.So i have seen this guy doing "worst mmo" really good but he is burning though them all pretty fast so who wants to bet how long mabi will take before its on the list. Otherwise we're talking about how familiar Wurm is for people playing only hotbar, quest MMORPGs. We can't really have a critical discussion about the complexity of a game unless we talk about points like those. He did a LotRO review also and there is nothing in there about the game being bloated with all those systems that bring no value to the player (I played at initial version and still get in from time to time). I won't even mention the obvious difference in complexity: where in Wurm (and other sandbox games) you get players to craft combat gear, in games in the style of LotRO all this gear is obtained through dungeons/quests/drops/whatever - so for each item there is some speciic place or thing to do. I agree there is some wogic that needs to be made more intuitive, but a lot of it is not. Stuff like cutting trees, chopping them up, mining, smelting is not a series totally bizzare steps you need to perform (tho there are some things like small anvil usage that can be bizzare). So I was like "don't they have a pitchfork or something like that in the game?" - and it worked. I remember this as an example: I never touched the new AH mechanics but someone was telling me that after cutting grass they get some piles on the ground and didn't know how to get it into bundles or whatever. My apologies Idlamn, but have you seen this: - Complexity does not have anything to do with being easy or hard, its about how things interact with each other.Ī lot of the things you do are kind of intuitive. Imagine what a new player sees in this crafting with no specific animations, just looking at a forge for hours waving an anvil around. Otherwise they might think in order to build those big deeds they see they will have to spend that many times amount of time as it took to build their first shack.Īnd yeah lack some of the animatiions and graphics can make the thing look unfinished. There is also as you say that players can improve their productivity dramatically and this idea of the game should be made known to new players. If I had to play with freedom pace from the start I might have stopped also. I think, we all just get used to it, after all those years, so we practically do not see it.Įpic has the best game pace imo. How many clunky animations, no collision with objects and many other poorly done things it has. Players with good accounts dig, mine and build in seconds. How hard it is, for new player, to do anything, and worse, how much time consuming. I found out about Ryzom from JoshStrifeHayes and I really like that game, even though his review of it was very negative. In the end I think people who see the game, even if not presented in more depth, will become interested. I don't get the criticism of the combat system, because it's similar to RS: simple actions (no giant hotbars half the screen size) and relatively slow paced. Also my "starter quest" was in a way created by players on Serenity, and it was rather captivating. In all the time I played this game I hardly ever opened the journal, and I suspect most people if they do it they do it for the rewards and not for a need for direction. The fact he expects to be given directions by starter quests. It's pretty easy - activate thing and use on other thing. But as a review I think he misses some points of the game entirely.Ĭomplexity - I had a few false starts before remaining in Wurm some 8 yrs ago. It is entertaining and it might actually be beneficial to Wurm.
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